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Please add more to this game, I really like the mechanics and the style. I would love to see space combat and resource mining :)

Also, if you could add options to change the controls that would be great


Thanks for your interest. A big update is in active development; it'll be the first 'game-like' build instead of being a tech demo. As such, you should expect to see a survival-style game mode with rudimentary menus for control mapping and graphics.

As of last week, the functionality for stealing stuff from NPC ships is more-or-less ready. Currently, I'm developing a formation-based NPC AI that will form the backbone of space combat. Instead of coming at the player in masses or waves, they'll exercise caution and force coordination commensurate with a threat like the monstrous General Purpose Machine.

Also in the works is a "toy" astrophysics implementation that seamlessly integrates realistic phenomena like moving planets and Hohmann Transfer-esque maneuvers with 'arcade'-style flight physics. Don't expect it to see it in the next build, but it's a thing that's happening eventually.

As for resource mining, there are plans to add a heavy 'kernel' to asteroids that make them impractical to use as armor, but which yield raw materials if destroyed. It's certainly not intended to be a main method of progression; "ratting" and wanton piracy are more the game's style.

Whatever the case, there'll be a new demo on September 8th or 9th with everything developed up to that point. See you then!

That is great, thanks a lot

has this been abandoned? I ask because the last post on this page was 106 days ago


Technically no, but I'm busy with college for the moment and real progress won't occur until next summer. Here's the latest webm:

There's certainly more to it now, but it's never been ready for release as anything more than a tech demo. I want it to reach a stage where it's actually enjoyable before I put up a new demo.

This really looks unique and I can't wait to play another demo, keep up the good work <3