UPDATE 10/08/2016: One (1) teaser screenshot for the the next build, showcasing ship welding. I never said your ship would look pretty.
You are the AI adjutant of the 'General Purpose Machine' MUTEKI. After a failed defense of the planet Earth, your ship is catapulted into an unfamiliar galaxy teeming with scrappers and triads who'd like a transistor-level view of your head. Use your GPM to assimilate parts of enemy ships and/or innocent bystanders, build a big chugging unbalanced war machine, plow through heavily-armed police fleets and find a way back home.
...or at least, that's what you'd do if the game were anywhere near done.
This physics sandbox demo showcases the advanced 'free cutting' damage system, which lets you carve up enemies any way you like-- they'll break apart dynamically, and orphaned equipment modules will cease to function. In the next demo, you'll also be able to
attach them any way you like.
With free scrap placement and the already-implemented automatic thrust balancer, MUTEKI aims for a more spontaneous and visceral experience than similar offerings. Heavily inspired by Battleships Forever, its damage system could be considered the logical conclusion of that game.
Using "Starfield stock" by Smatilla (
Ships kitbashed from sprites by
...and anybody else I may have missed from the Wyrdysm Games forums. Used without permission. If you want me to take this down, just shoot.
From Freesound.org, sounds by:
- Tec Studios